Season 1 Overview – Survive the Pathogen Challenge

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Season 1 Overview

The world you knew is gone,

replaced by a map ravaged by a relentless pathogen.

Survival hinges on adaptation to this hostile new reality,

where every decision carries greater weight.

To thrive, alliances must master three new pillars:

cultivating vital virus resistance,

executing coordinated territorial expansion,

and managing scarce, critical resources with precision.

A pre-season of two weeks awaits,

serving as your crucial introduction to these altered rules of engagement.

Look for the gateway to this challenge—

the Season 1 emblem will be displayed clearly,

positioned among the icons on your screen's right side.

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A countdown timer displays the time remaining before your server officially begins Season 1.

Keep in mind that this timer may not synchronize perfectly with the server reset, as each server’s schedule can vary.

Typically, after the countdown reaches zero, there is a waiting period of approximately 10 to 30 minutes before Season 1 events commence. 14 guides

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The Crimson Plague descends upon a world still scarred by past conflicts.

Dr. Noab's flight left more than just ruins; it left a dormant threat beneath the Capitol.

His history is one of calculated alliances.

Fifteen years prior, in a northern castle, a swift marriage to the Lady in Red was forged.

She knew his aim: her family's relic, the Gift of Blood Spawn.

Yet, ambition bound them together, forming the Doom Legion to reclaim lost power.

A decade ago, her ambition turned inward.

She administered the Gift to herself and vanished into shadowy seclusion, awaiting her moment.

That moment is now.

She rises as the Queen, unleashing a virulent scourge that throws humanity into chaos.

The battlefield is transformed, demanding new strategies for survival and conquest.

This season introduces a landscape teeming with peril and opportunity.

Navigate virus-infested zones, master new features, and secure vital resources.

The conflict escalates to a grand scale with the advent of cross-server alliance warfare.

Forge powerful coalitions, for the greatest threats and rewards lie beyond your own server.

The ultimate test of leadership and strategy begins.

Commander, the world awaits its true ruler.

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Season 1 kicks off with exciting pre-season activities.

Look for a new icon appearing beneath the Duel VS button, displaying a countdown of approximately 14 days remaining on your server.

Additionally, a download icon will be visible, allowing you to monitor the installation progress of the season package.

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Entering the game now initiates a download for the Season 1 update.

This process begins automatically when you select the season icon or a download prompt.

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Your download has finished processing.

A reward of 100 diamonds is being sent to your registered email.

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If you find yourself in a server that hasn't yet introduced Season 1, but you access a server map that has already launched it via a link, you can click on any building there. The game will prompt you to download a resource pack. Simply accept the download to experience the updated graphics associated with Season 1 servers.

After the season officially begins, you will also receive a special email notification.

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Access the new season by tapping the Season 1 event icon, located directly beneath the Duel and Events icons.

This video highlights several key features and components of the inaugural season.

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The schedule for Season 1 is organized as follows:

An initial 2-week pre-season period sets the stage.

Following that, the main competition runs for 8 weeks.

The season concludes with a grand celebration event.

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Season 1 begins with a two-week pre-season period.

During this time, activities are limited, providing players the chance to get acquainted with the new season's theme.

It also offers a glimpse into key features that will be introduced.

For a comprehensive overview, refer to the specific Season 1 pre-season guide.

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This section grants access to the primary Season 1 timeline, though in the pre-season phase, only limited options are accessible:

  • The information icon (i) provides the storyline details (refer to the story section for more).
  • The grouping feature displays the warzones players will encounter throughout the season.
  • The rules section offers a glimpse of the Week 1 in-game manual guidelines.
  • The rewards tab previews the prizes available during Season 1.

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Season 1's introductory phase has now commenced.

The menu interface reveals several key new components.

A primary timeline tile for the season is now accessible.

A pre-season boost feature is also active during this period.

Players can explore a preview of the upcoming seasonal content.

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Within the game's digital pages, a comprehensive manual awaits your review.

You will discover these guidelines detailed throughout the various sections of this guide.

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no manual

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no manual.

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Immune protein and mutant crystal now join the roster of managed resources,

handled just like the familiar food, iron, and gold reserves.

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Immune Protein serves as a vital resource for building and enhancing both the Virus Research Institute and Military Bases.

Ways to obtain Immune Protein include:

  • Harvesting from Protein Farms
  • Rewards earned from defeating zombies for the first time at each level
  • Achieving Season 1 objectives to boost virus resistance

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Mutant crystals play a crucial role in building and enhancing both protein farms and military bases.

These valuable resources can be obtained by:

– Receiving rewards for defeating zombies at new levels for the first time.

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Achieve the objectives of Season 1 to boost your virus resistance.

Secure the first Doom Walker kill of the day to claim the 'First Blood' reward.

Engage in genetic recombination to enhance your character’s abilities and survival chances.

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Unlock exclusive rewards through weekly challenges and a dedicated season-long progression path.

Earn unique items by completing tasks each week and advancing through a tiered battle pass system.

Progress through multiple levels to claim special gear, resources, and cosmetic enhancements.

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There are six distinct types of gene fragments available in the game. By combining these fragments, players can create mutant crystals and unlock valuable rewards. Additionally, gene fragments can be traded among allies to strengthen your team.

You can acquire gene fragments through various activities, including:

  • Completing radar missions such as defeating Doom Elite, gathering resources, and eliminating Doom Walkers, which grant types I, II, and III fragments.
  • Defeating Crimson Zombies at any level rewards fragments of types I, II, and III.
  • Killing Infected Zombies, regardless of their level, also provides types I, II, and III.
  • Taking down Doom Elite enemies at any level yields types I, II, and III gene fragments.
  • Healing your allies grants you types IV, V, and VI fragments; be sure to check your mail to claim these rewards.
  • Participating in city attacks can also earn you these valuable fragments.

Managing your resources is essential. You can monitor the quantity of all resources, except gene fragments, in the upper part of the game interface, just like other materials. Don’t forget to regularly check your inventory, as any resources earned as rewards will be stored there for your use.

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The landscape of this season shifts dramatically, expanding into a vast and perilous new world.

You will traverse through terrifying, virus-ravaged villages and fortified military outposts.

The very heart of civilization has been transformed into a grim and sprawling city of apocalypse.

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infested villages

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Fortifications rise across the land

As strategic points for defense and resource control

These bastions become the focus of intense conflict

Where alliances test their strength and coordination

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In this season, every city has succumbed to the Lady in Red’s army, pushing all commanders to the outermost edges of the server.

At the start, you and your alliance members will be stranded together at the server’s boundary, without control over any city. Reclaiming cities is essential, but new rules govern the conquest process.

A key point to note: the alliance that controls the Capitol at the end of the previous phase will retain it as Season 1 begins. The battle to seize the Capitol will commence 28 days after the city clash event concludes.

Traditional features such as hats and ministries will continue to be available as before.

Additionally, Doom Elite monsters have morphed into fierce, infectious scorpion creatures, while the majority of zombies now carry infections, adding a dangerous new layer to the challenges ahead.

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The map displays various structures, with cities represented by the prominent buildings.

Between these cities, you'll find tiles designated as military strongholds.

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Fresh building options have been introduced, exclusively constructible beyond the boundaries of your base.

Certain structures are accessible from the very start of the season, while additional ones will be unlocked over time.

The surrounding terrain is contaminated with a deadly virus spread by zombies.

To endure this harsh new world, players must boost their virus resistance.

This improvement is attainable solely by establishing a dedicated virus research institute.

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The Virus Research Institute offers opportunities to boost resistance against viruses.

Players can utilize this facility to strengthen their defenses and improve survival chances in the infected world.

Upgrading the institute provides greater protection, helping to withstand the challenges posed by viral outbreaks.

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Increasing the level of this structure

enhances your resistance against the viral threat,

a crucial factor for enduring the apocalypse.

It can be advanced all the way to level 30,

independent of your headquarters' current development.

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Five protein farms are accessible in total

The fifth farm requires the season's weekly pass for activation

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This structure can be enhanced up to level 30, independent of your headquarters' current level.

When your initial protein farm hits level 5, a second protein farm unlocks.

Additional protein farms become accessible as the previous one achieves level 10.

Starting off, one protein farm is granted instantly through the season’s weekly pass.

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Starting in the third week, players will gain access to three innovative buildings designed to boost hero abilities.

These structures focus on enhancing different hero classes, providing strategic advantages in gameplay.

By upgrading these new facilities, heroes can unlock powerful skills and improved stats, elevating their performance in battles.

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With every level gained, heroes of the corresponding type receive a 1% boost to their health points, attack power, and defense stats.

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Harvest rare resources by defeating powerful Doom Elites.

A special alliance gathering event can trigger unexpectedly.

Send your squad alongside allied forces to secure valuable materials.

Collect vital supplies: food, iron, gold, diamonds, and mutant crystals.

Cooperate with your alliance to maximize the yield from these temporary opportunities.

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Military bases emerge across the map,

nestled between cities and villages.

These structures are heavily fortified,

guarded by relentless, infected zombies.

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Military fortifications form the core bastions of royal authority.

An alliance's first territorial claim begins with securing a primary outpost, paving the way for further expansion through conquest.

Daily capture of these strategic positions is limited, ensuring a measured pace of territorial struggle.

Controlling these key locations grants significant advantages, including enhanced influence and valuable spoils of war.

Launching an assault on a major city requires firm control of neighboring garrisons.

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Seizing urban centers grants alliances valuable influence.

Higher-level cities contribute substantially more to this strategic resource.

The rewards scale with each captured city's tier.

A level one stronghold offers one hundred thousand points.

This doubles for a level two city, yielding two hundred thousand.

Level three and four contribute three and four hundred thousand respectively.

Capturing a level five city provides half a million influence.

The pinnacle, a level six metropolis, awards a full million points.

Control of these locations is crucial for alliance dominance.

Strategic expansion focuses on securing higher-tier targets for maximum gain.

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At the beginning of the season, every alliance finds itself positioned at the outskirts of the server without any cities under its control.

Previously known as cities and military strongholds, these locations are collectively referred to as alliance territories. The main objective is to grow your alliance’s domain to boost its overall influence.

To initiate a war against a target city, your alliance’s territory must be linked continuously via owned military strongholds, ensuring a connected path for the declaration of war.

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Territorial Conquest Strategies

The strategic landscape transforms as your alliance claims its initial territory.

A newly captured stronghold triggers a 36-hour shield, blocking rival conquests.

Before the first capture, strongholds are held by the Crimson Legion, defended by both Corruptors and infected zombies.

Alliances must first seize any Level 1 stronghold to establish their initial foothold and territory.

To expand further, you must capture adjacent military strongholds, requiring virus resistance for each assault.

The initial cap for holding strongholds is set at three.

Ownership limits increase with city captures: +1 for each Level 1-5 city and +2 for each Level 6 city.

Alliances can secure up to two military strongholds daily, a limit separate from city captures.

Once captured, a defending army spawns, its strength matching the stronghold's level.

Attacks on these defenders are signaled as assaults on your allies, requiring their defeat before a new capture attempt.

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The battle's echo fades, leaving a world reshaped by conquest.

A new banner flies over the captured territory, marking a decisive shift in power.

The victors now control vital resources and strategic points, securing their future dominance.

For the defeated, the landscape has changed, forcing a moment of retreat and recalculation.

This triumph unlocks new technologies and fortifications, strengthening the alliance's hold.

Rival factions take note, as the balance of power tilts irrevocably on the server.

The real challenge begins: holding the ground against the inevitable counter-attacks to come.

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Alliance members earn mail rewards upon a stronghold's initial capture.

Those who join the rally or engage in the fight against the corruptor will gain additional participation rewards.

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Alliances have the ability to declare war on up to two cities each day, independent of the daily city capture limit. However, to initiate a war declaration, the alliance's territory must be connected to the target city through military stronghold-controlled areas. Additionally, an alliance can only declare war on one city at a time, and each war declaration lasts for one hour within its specific warzone.

Throughout the season, an alliance can capture a maximum of four cities within its own warzone. Beyond that, they may seize up to four additional cities spread across all other warzones combined—not per individual warzone. This means an alliance can control up to eight cities in total: four inside their warzone and four scattered in others.

Capturing a city increases the maximum number of military strongholds an alliance can hold within that warzone. To declare war on a city, the alliance must have already captured at least one adjacent military stronghold. Once a city enters war protection status after being captured, this protection lasts for six days, concluding at 12:00 server time on the next declaration day.

The alliance that held the capital before the season began will maintain control over it until day 28 of Season 1. They will also retain access to ministries and hats until that point, when the capital becomes available for capture once more.

City war declaration unlocks are staggered throughout the event as follows:

  • Day 4: Level 1 cities become available
  • Day 7: Level 2 cities open
  • Day 11: Level 3 cities open
  • Day 14: Level 4 cities open
  • Day 18: Level 5 cities open
  • Day 21: Level 6 cities open
  • Day 28: City of Apocalypse opens for war declaration

Season 1 also introduces new developments concerning heroes and weapons, with their availability varying over time. Players who missed acquiring certain heroes previously now have opportunities to obtain them during this season.

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Secure fragments for elite UR heroes from the very start using these special tickets.

They offer identical point contributions in both the Arms Race and Duel events as standard hero recruiting tickets.

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In Season 1, each legendary hero is equipped with a distinctive exclusive weapon, though the timing for unlocking these varies per hero.

To activate these weapons, you'll need to collect specific shards.

These exclusive weapons grant access to new vehicle skins and unlock special skills at levels 1, 10, 20, and 30.

Enhancing your exclusive weapons not only improves multiple attributes but also raises the maximum levels of the skills already acquired.

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Discover the complete breakdown of Kimberly's unique Rocket Shadow ability here.

Explore its mechanics and strategic impact in detail within this comprehensive guide.

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In the second week, don’t miss the exciting hero promotion event.

Make sure to explore all the features and rewards available during this special period.

Stay tuned and take full advantage of the opportunities to boost your heroes’ power and capabilities.

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Engaging with zombies carries the risk of infection, as your troops may contract the virus during combat.

To combat this, you can develop virus resistance by upgrading the Virus Research Institute.

However, if your institute hasn’t reached a sufficient level, infected troops will return to your base, causing detrimental effects.

The virus at the heart of this outbreak is known as the RA virus.

Also called the "Gift of Blood Spawn," the RA virus originates from ancient insects trapped in amber.

Generations of the Lady in Red’s family have dedicated themselves to preserving this deadly pathogen.

Each virus particle measures about 100 nanometers and can rapidly multiply, increasing to 2,000 particles within just one hour after infecting a host.

Early symptoms appear as fever, dry cough, and fatigue, followed by a week marked by increased hunger and severe respiratory distress.

During this phase, the infected body undergoes mutations, becoming highly contagious and a significant threat to others.

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The crimson plague brings a world transformed by the RA pathogen.

Initial strains create mindless, feral mutants.

An evolved variant secretes a stabilizing gel, slowing mutation in its hosts.

This extended process can yield infected with intellect surpassing ordinary humans.

From five years of slumber, the Crimson Queen has risen.

Her power and cunning now defy all previous understanding.

Your forces are not immune.

When infected units return, they spread the contagion within your walls.

This builds an Infection Stack, a meter scaling from 0 to 100.

Reaching 100 represents a critical, maximum saturation.

No further attacks, from monsters or rivals, can push this gauge beyond its limit.

Monitor your base's vital status via the icon placed above your radar.

This is your constant warning of the creeping plague within.

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By selecting the icon, you can access detailed information about the debuffs in effect, including their intensity.

This is illustrated in the image displayed to the right.

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Engaging with certain foes will raise your infection level, stacking the debuff.

Infection increases occur under these conditions:

Attacking zombies possessing a higher virus level than your current resistance triggers a warning.

Striking corruptors or already-infected zombies bypasses your resistance entirely.

Assaulting world bosses, like Frankenstein, guarantees additional stacks.

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