The Richest Bugs in Pharloom: Hornet's Guide to Rosary Farming
Pharloom is a kingdom where even the benches demand payment, and the local bugs trade in shiny beads called Rosaries. Every doorbell seems to need a donation, every fast-travel bellway empties your pockets, and Hornet quickly learns that a blade without a full wallet is just a very sharp letter opener. The economy is brutal, but the bugs are loaded—if you know which ones to rob. After years of Silk Song skullduggery, the community has identified the most profitable bugs to send to the great silk spinner in the sky. These are the enemies that make a beeline for your bead pouch, and the feeling is mutual.
In the early game, Rosaries are rarer than a truthful merchant. The Overgrown Pilgrims of Mosshome, however, are walking piggy banks wrapped in moss. These pests are annoying—they lash out and disappear into the undergrowth—but each one carries 13 Rosaries. That's a king's ransom when you're still saving up for that first bench unlock. Head to the rooms where they spawn, bench up, and go on a tiny massacre. Within minutes, Hornet can afford half the local economy.
Later, the Deep Divers of the lava-soaked Deep Docks make the Overgrown Pilgrims look like pocket change. These athletic monstrosities hit like a bell tower and move like an acrobat, dealing two Masks of damage per swing. Yet they drop a hefty 20 Rosaries each. If you've got the gall to grind them, you'll be rolling in beads. The Deep Docks may be treacherous, but the real hazard is a Hornet with an empty wallet—those Divers are just walking loans with legs.
Then there’s the Covetous Pilgrim, a mini-boss that literally beats Hornet with its own wealth. This rare bug uses a whip made of Rosaries, which is both a flex and an invitation. Taking one down nets a cool 60 Rosaries—enough to make any silk weaver weep with joy. Guaranteed spawns lurk in Shellwood, but they can also pop up in Bilewater and Bonegrave. When you see that glint of holy greed, it’s time to Lace your needles and go full tax collector.
Greymoor is a Rosary pinata. Among its faithful flock, the Silk Snippers stand out—they’re basically hedge funds with scissors. These scissor-happy enemies deal little threat but drop 18 Rosaries apiece. They’re scattered across the area like overripe fruit, and because they’re so plentiful, you can chain kills without breaking a sweat. If Hornet had hair, they’d give her a free trim; since she doesn’t, she just gets richer.
Pilgrim Guides once led the faithful; now they’re just moving ATMs. They swing a massive bell staff, and one mistake will cost two Masks, but the reward is 15 Rosaries. Not as flashy as some later enemies, but for mid-game grinding, these guides are a steady paycheck. Learn their slow, telegraphed slams, and you can convert their pious pockets into Hornet’s shuttle fund.
Over in Hunter's March, the Skarr Stalkers are surprisingly flush with cash. These ant-like creatures have their own culture, yet they still carry 25 Rosaries each—a mini-loan for Hornet. They only have two attack patterns, making them predictable once you’ve danced with them a few times. Bench access is mercifully close, so you can turn their colonies into an ATM loop with minimal travel time.
The Blasted Steps are infamous for the Last Judge runbacks, but the lesser Judges are worth revisiting. These shield-bearing nuisances deal only one Mask of damage and drop 19 Rosaries. If you’ve got the Magnetite Brooch, any beads that tumble off the ledges will be sucked right back. It’s the game’s way of apologizing for all the platforming trauma.
Whiteward is a nightmare of gothic horror, but the Morticians pay for therapy. These scissor-lunging terrors deal two Masks of damage, yet drop a whopping 30 Rosaries. The long corridor at the bottom of the area plays host to multiple Morticians, and a bench is just a short scurry away. Once you’ve memorized their leap pattern, it becomes a slaughterhouse that prints beads.
Finally, the Grand Reeds of the Choral Chambers are the holy grail of Rosary farming. In the long hallway near Songclave, up to three of these towering musicians await. They hit hard with their violin bows, but they drop 32 Rosaries per kill—with a bench literally next door. If you’re in the right Act, you can rake in hundreds of Rosaries in minutes. It’s the kind of grinding spot that makes you wonder if the game is cheating in your favor for once.
In Pharloom, empty pockets are a death sentence. But with these bugs marked on your map, Hornet can become the richest little marauder in the kingdom. Just remember: crime pays—so long as that “crime” is exclusively against bugs carrying beads.
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