How to Defeat The Last Judge in Hollow Knight: Silksong

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Before Hornet can finally step beyond the towering Grand Gate and into the long-awaited Citadel, she must first overcome a monumental obstacle known as The Last Judge. This ancient arbiter has guarded the Blasted Steps for countless generations, turning away all who carry even a hint of sin. Unlike many of the smaller pests and knights encountered earlier in Act 1, this boss is a true test of endurance, precision, and preparation. Defeating this formidable foe not only grants passage into Act 2 but also unlocks the satisfying Judge achievement.

A towering armored judge boss wielding a massive flail in Hollow Knight: Silksong

Preparations Before the Battle

Charging into this fight without a proper loadout is a recipe for a quick defeat. Players should take advantage of the tools and abilities available in 2026's expanded Silksong meta. The fight heavily punishes reckless play, so utility and survivability are key.

Recommended Crests

  • Beast Crest: Provides life steal on hits, allowing Hornet to recover health during the long damage phases.

  • Reaper Crest: Replenishes silk faster, ensuring she always has enough resource for high-damage abilities.

Both crests offer the highest utility for outlasting the Judge's relentless assault. The life steal from the Beast Crest is particularly valuable because healing windows are rare once Phase 2 begins.

Recommended Abilities

  • Silkspear: Grants extra reach, letting Hornet poke the boss from a safer distance.

  • Threadstorm: Delivers a massive burst of attack output, ideal for punishing staggers.

Essential Tools

Players should equip a mix of defensive and offensive tools before entering the gate. A well-prepared inventory looks something like this:

Tool Effect
Weighted Belt Reduces recoil when striking foes and lessens knockback taken from hits.
Magma Bell Lowers damage taken from flame and magma, critical for Phase 2.
Sting Shard Places a lethal blade trap that pierces enemies on contact.
Flea Brew Temporarily boosts movement and attack speed.
Fractured Mask Shields against critical damage but shatters after one hit.
Sharpened Needle After freeing Bellhart, get the needle sharpened at a specialty bug shop for bonus damage.

The Magma Bell is almost mandatory for this fight. Phase 2 introduces waves of fire that can quickly melt through Hornet's health bar. Combining the Magma Bell with the Weighted Belt prevents the two most frustrating deaths in this encounter: being juggled into flames and being knocked out of safe zones.

Phase 1: The Flail's Straightforward Assault

The Last Judge is summoned after Hornet performs a song with two pilgrim bugs at the Citadel gate. The boss wastes no time, leaping immediately to dispatch the pilgrims before focusing entirely on Hornet. Its weapon of choice is a massive flail, and its opening attack is almost always a straight-line throw aimed at where Hornet was standing.

Dodging and Punishing

When the flail comes flying, Hornet should jump over it and rush toward the boss. A few quick hits can land before the flail retracts. Players need to jump again to avoid the returning weapon. This pattern repeats often, so learning the timing is essential.

The Judge also performs regular jump attacks. Each time it leaps, players can sneak in a few upward strikes before moving out of the way. It is worth noting that the boss does not appear to be affected by the poison affliction, so players should not waste time or resources applying poison. Instead, focus on trap placement.

Silksong boss arena showing the Last Judge's flail attack

Trap Strategy and Arc Swing

When the Judge darts across the screen and leaps to create a crashing effect, players should throw Sting Shards to catch it in an inescapable damage loop. Once the boss is down, attack its head for maximum damage.

A key tell to watch for is when the Judge squats down. This signals the start of an arc swing with the flail. Hornet should dodge away as far as possible. The hitbox is deceptively large and can clip her even when she appears to be at a safe distance.

Phase 2: Fire, Stone, and Increased Aggression

Once the Judge's health drops enough, the fight shifts dramatically. The boss begins whipping its flail in a circular motion, sending waves of heat and flame shooting out in both directions. This attack covers a huge portion of the arena.

Navigating the Fire Waves

Players should follow the direction of the fire waves and stay in the gaps between them. Moving toward the boss during this attack is a bad idea. The swinging flail will knock Hornet directly into the flames, especially if she lacks the Weighted Belt.

The Judge also adds a new dash attack. It leans forward before charging across the screen, followed by two to three bursts of fire erupting from the ground. Hornet should jump into the air and use her glide to stay airborne. With the Magma Bell equipped, any accidental fire contact becomes significantly less punishing.

AOE Jump Attack and Airborne Combat

His previous jump attack receives a dangerous upgrade. Upon landing, the Judge creates a wide area-of-effect burst of rock fragments that lift from the ground. Staying airborne with the glide as long as possible is the best way to avoid chip damage from this attack. Players should also keep track of where the boss moves after the jump.

During Phase 2, side hits become situational. Attacking from above is the most reliable way to land damage. The Threadstorm ability shines here, as it can be used while airborne to punish the boss during its recovery frames.

Phase 3: The Final Stagger and Victory

There is no distinct third phase in the traditional sense. Instead, the fight escalates with the Judge mixing all of its Phase 2 attacks at a faster pace. Players need to stagger the boss two more times after the initial phase transition. Each stagger provides a brief window to deal heavy damage to the Judge's head.

When the final stagger occurs, the boss begins to glow white. This signals the end of the fight. The Last Judge falls, and Hornet finally gains access to the Citadel. Act 2 begins, and the Judge achievement pops up to confirm the victory.

Hornet standing before the opened Citadel gate after defeating the Last Judge

Final Tips for Success

  • Stay patient. The Last Judge punishes greed more than anything else.

  • Use traps aggressively. Sting Shards deal consistent damage even while dodging.

  • Keep the Magma Bell equipped. Fire damage is the most common cause of death in this fight.

  • Save your silk for staggers. Threadstorm during a stagger deletes a huge chunk of boss health.

With the right preparation and a calm approach, The Last Judge becomes a manageable wall. Reaching the Citadel marks a major turning point in Silksong, and the satisfaction of watching that ancient guardian fall is well worth the effort.

The fight against The Last Judge is just one of many unforgettable moments that make Silksong such a rewarding experience. The Citadel and everything beyond it hold new enemies, lore, and upgrades that continue to push Hornet's journey forward in surprising ways. For players who have been following the game since its announcement, finally reaching this point feels like a milestone well earned, and it is only natural to want to dive even deeper into the adventure.

For those who have been playing through Silksong on a friend's recommendation or after picking it up on a whim, the quality of this boss fight is a perfect example of why Team Cherry's work stands out. If you have not yet added the game to your own library, or if you want to grab a copy for someone else so they can experience the thrill for themselves, it is worth taking a moment to check game prices and find the best deal available before your next adventure begins.

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